Look it over and let me know what you think and any edits you think I should make also where I messed up. I’m not terribly familiar with the system.
((Sor5))
Name: (Nameless) Marashepsut Numara
Ancestry: Elf, Heritage: Vourinoi, Female, 38, Chaotic Good, Faith: Desna.
Heritage Feat: Desert Elf. Ancestry feat: Elemental Wrath
Background: Fortune Teller - Occultism skill, Fortune Telling Lore skill,
bonus feat: Oddity Identification skill feat
Class: Sorceress
Bloodline: Elemental
Class features:
Strength: 11 +2(htg) +2(bg) / 15
Dexterity: 14 +2(htg) / 16 +2=18
Constitution: 15 -2(htg) / 13 +2=15
Intelligence: 12 +2(htg) / 14 +2=16
Wisdom: 12
Charisma: 16 +2(bg) / 18 +1=19
Hit points: 37AC:
Languages: Elvish, Common, (Osirian)(Djinn/Elemental?)
Armor:
Saves:
Fortitude (expert) (s)
Reflex (trained) (s)
Will (expert) (s)
Skill name: Prof+Level +ability modifier ....
Occultism skill (bg)
Fortune Telling Lore skill (trained) (bg)
Perception (trained) (sor)
Intimidation (trained) (bl)
Nature (trained) (bl) Natural Medicine (L2)
Simple Weapons (trained) (sor)
Unarmed Attacks (trained) (sor)
Unarmored Defense (trained) (sor)
Survival (trained) (sor+int)
Performance (trained) (sor+int)
Deception (trained) (sor+int) Lie to me (L4)
Medicine (expert L5) (sor+int)
Feats:
Desert Elf (Htg)
Elemental Wrath (Anc)
Oddity Identification (bg)
Reach Spell (sor)(L2)
Familiar (sor)(L4)
Elven Instincts (Anc)(L5)
Spells:
cantrip (5/5): produce flame*; detect magic; electric arc; prestidigitation; stabilize
1st (4/4): burning hands*; create water; heal; pest form
2nd (4/4): resist energy*; acid arrow*; create food;
3rd (3/3): fireball*; stinking cloud; wall of wind
*spells need to be modified to make them more "air/electricity" based.
Last edited February 16, 2020 2:00 am